[staff_charge] #Base time in ticks it takes for one segment of a staff charge to recover. staffChargeRate = 100 [soul_ward] #Multiplier for physical damage taken while soul ward is active. # Default: 0.699999988079071 # Range: 0.0 ~ 1.0 soulWardPhysical = 0.699999988079071 #Multiplier for magic damage taken while soul ward is active. # Default: 0.10000000149011612 # Range: 0.0 ~ 1.0 soulWardMagic = 0.10000000149011612 #Base time in ticks it takes for one point of soul ward to recover. soulWardRate = 100 [malignant_aegis] #Base time in ticks it takes for one point of malignant aegis to recover. malignantAegisRate = 200 [spirit] #If set to true, any spirits dropped will simply take the form of an item. noFancySpirits = false [spirit.spawner] #If set to true, mob spawners will create soulless mobs instead. lameSpawners = false [spirit.defaults] #Whether entities without spirit jsons will use the default spirit data for their category. defaultSpiritValues = true [compat.irons_spellbooks] #Should Iron's Spellbooks' magic damage count as Soul Damage? ironsSpellbooksPlayerSpiritDrops = true #Should Iron's Spellbooks' magic damage when dealt by non-players count as Soul Damage ironsSpellbooksNonPlayerSpiritDrops = true [progression] #If set to true, malum will hide some of it's content related to a certain feature. This is the intended way to play the mod. hide_recipes = true [codex] #If set to true, one of the first undead enemies a player slays will drop the encyclopedia arcana. enableCodexDrop = true [magic_damage] #If set to true, damage types tagged under malum:bypasses_half_armor will pierce only half of the player's armor stat, as opposed to piercing it entirely. In addition, armor will not take durability damage. magicDamageReducedArmorPiercing = true